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DavidJayIndie
I'm an IT graduate from Quebec, Canada, enjoying multimedia and art in general, music and above all, you've guessed it, video games. I've been in the indie games market since 2009 but I've been coding since as early as 2000.

David Jalbert @DavidJayIndie

Age 38

Indie Game Dev

Quebec, Canada

Joined on 3/3/08

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Projects for 2010

Posted by DavidJayIndie - January 16th, 2010


(Cut & Paste from dA)
First off all, happy new year, may it be less shitty than the last one.

I don't know about you, but 2010 will probably mark a turning point in my life, both on a personal and professional level. Or at least, that's what I'd like to believe. For the next two months however, I'll be paid "normally" as I work full time at the HQ of the internet access centers of my region. It's stable, makes me meet new people and caters to my interests. The only downsides are the early hours and the fact it drains my motivation quicker than getting trolled by the entire 4chan user base all at once. Once I'm out though, I'll continue working on my next projects (on to the interesting part), in order;

1. Pseudo-3D racing game
Haven't found a proper name yet but as I stated in my previous journal, it will be a racing game similar to the Top Gear and Lotus series, with maybe various racing modes reminiscent of the Need For Speed serie such as "Sprint", "Knockout", "Circuit" and "Time Attack". Otherwise it's nothing special.

2. Tower defense game with zombies
Those kind of games always seem to score high so I might as well try it myself. Basically, think of a cross between the recent games "ZOMGies" and "Defend Your Honor". You must defend your bunker from hungry hordes of zombies. Place turrets on the battlefield, watch them blow up the living deads, upgrade, buy more stuff, blow them up some more, lather, rinse, repeat. It will be as simple as it gets, and as bloody as it gets. Hopefully you kids will like it.

3. Spectrum Wings II
I already have a shooter engine so why not try to fix my many mistakes with a second installment? It will most likely feature a more convenient money system, destroyable missiles, dynamic enemies, more (and more understandable) powerups and hopefully, a more balanced level of difficulty.

So wish me luck, I'll need a truckload of it. See you later!


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